Dying alone, however, means having to respawn all the way back at your respawn point, which means you'll lose a lot of time just running back to the objective. Getting killed while near allies is no big deal, as they can help you back up by holding the “F” key. The goal is to take objectives and it's much easier to do that as a group. Running in alone is never worth it as simply getting kills won't bring your team closer to victory (unless you're playing in execution mode). ![]() Where Dirty Bomb really stands apart from other shooters though is its unique emphasis on teamwork. A single shot to the head is lethal and a short burst of bullets is enough to bring a player down. The core gameplay in Dirty Bomb is similar to other tactical shooters. Varied Game Modes – Objective, Stopwatch, and Execution.Cooperative Gameplay – emphasis on cooperative gameplay with build in voice chat.Loadout Cards – dozens of loadout cards per mercenary.Seventeen Playable Mercenaries – each of which has their own set of weapons and abilities.Lobby-Based Gameplay – with both casual and ranked queues as well as a server browser.Matches are won by completing objectives, not just getting kills. Team-Based Gameplay – similar to Team Fortress 2. ![]() Matches are typically objective oriented and just getting kills won't win the game, at least in Objective and Stopwatch mode. Each mercenary has their own set of weapons and unique activatable abilities and can be customized with loadout cards. Players can choose up to 3 mercenaries to have in their squad at any given time and players can switch between these mercenaries upon death while in a match. Perhaps the best way to describe Dirty Bomb is a mix of Team Fortress 2 and Call of Duty. Dirty Bomb was a unique team-oriented FPS developed by Splash Damage, the same studio behind a similar game called Brink.
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