A good strategy is to have two Condors and two Foxtrots at every base. You start the game with two F-17 Condor Interceptors, for the early to mid game these will form the backbone of your air force. In order to get anywhere, you will need to actually shoot down UFOs. At bare minimum you should look at establishing a second base at the start of the second month. In addition, it can be a wise decision to immediately use your funding to establish a secondary base from the start, this will allow you to get more global coverage as fast as possible, if you do this however you should reign in your spending so you can at least establish a radar dish, several hangars, and about two Condors before the end of the month (Total cost of the base will be about $1,000,000), though you should get a good income from crashed UFOs. At least three of these are needed to reliably resist an assault. Missile Turret : Not as important, usually a good idea to place on ancillary bases that don't house soldiers.Laboratory : Scientists are vital to winning the war, getting more lab space will make research go much faster.Living Quarters : Soldiers, engineers and scientists all need somewhere to live.You can only use a maximum of three radars. Building at least one radar is a good investment. Radar : The more radars you have, the larger your detection radius is. ![]() In addition, several optional buildings can be constructed now, these are not as pressing but still something to consider.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |